refact : move renderer in app
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0630970a84
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22
index.tsx
22
index.tsx
@ -5,6 +5,7 @@ import ReactDOM from 'react-dom';
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import { MenuBar } from "./src/menu";
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import { TriangleRenderer } from './src/triangle_renderer';
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import {CanvasApp} from "./src/app"
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function findCanvas(){
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const canvas = document.querySelector("canvas");
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@ -43,26 +44,23 @@ function main(){
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setupButton();
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const canvas = findCanvas();
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const gl = getGLContext(canvas);
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const renderer = new Renderer2D(gl);
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const trenderer = new TriangleRenderer(gl);
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renderer.prepare();
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trenderer.prepare(gl);
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ReactDOM.render(<MenuBar u={renderer.uniforms}
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onUniformChange={(u)=>{renderer.settingUniform(u); renderer.draw();
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trenderer.draw(gl);
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const app = new CanvasApp(gl);
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if(!app.intialize()){
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console.log("app initialize failed!!!");
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return;
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}
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ReactDOM.render(<MenuBar u={app.renderer.uniforms}
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onUniformChange={(u)=>{app.renderer.setUniform(u);
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}} />
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,document.getElementById("drawer"));
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window.addEventListener("resize",(e)=>{
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e.preventDefault();
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canvas.width = document.body.clientWidth;
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canvas.height = document.body.clientHeight;
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renderer.draw();
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trenderer.draw(gl);
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});
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canvas.width = document.body.clientWidth;
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canvas.height = document.body.clientHeight;
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renderer.draw();
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trenderer.draw(gl);
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app.startRun();
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app.startDraw();
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}
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main();
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19
src/app.ts
19
src/app.ts
@ -1,33 +1,42 @@
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import { Renderer2D } from "./renderer";
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import { TriangleRenderer } from "./triangle_renderer";
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export class CanvasApp{
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readonly gl: WebGL2RenderingContext;
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renderer: Renderer2D;
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trenderer : TriangleRenderer;
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constructor(gl: WebGL2RenderingContext){
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this.gl = gl;
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this.renderer = new Renderer2D(gl);
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this.trenderer = new TriangleRenderer(gl);
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}
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intialize():boolean{
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this.renderer.prepare();
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this.trenderer.prepare(this.gl);
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return true;
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}
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run(){
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startRun(){
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const current = new Date();
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this.loop();
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const delta = (new Date().getMilliseconds()) - current.getMilliseconds();
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const delay = (delta < 16) ? (16 - delta) : 1;
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setTimeout((()=>{
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this.run();
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this.startRun();
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}).bind(this),delay);
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this.drawScene();
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}
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loop(){
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}
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startDraw(){
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this.drawScene();
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}
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drawScene(){
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this.gl.viewport(0,0,this.gl.canvas.width,this.gl.canvas.height);
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this.gl.clearColor(0,0,0,0);
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this.gl.clear(this.gl.COLOR_BUFFER_BIT);
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this.renderer.draw();
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this.renderer.draw(this.gl);
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this.trenderer.draw(this.gl);
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requestAnimationFrame(this.drawScene.bind(this));
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}
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};
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@ -56,25 +56,20 @@ export class Renderer2D implements RenderProgram{
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this.indexBuffer = G.createIndexBuffer(gl,index);
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this.indexBuffer.bind(gl);
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this.settingUniform(this.uniforms);
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this.setUniform(this.uniforms);
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}
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useProgram(){
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this.program.use(this.gl);
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}
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settingUniform(u:UniformSet){
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const gl = this.gl;
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setUniform(u:UniformSet){
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this.uniforms = u;
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}
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draw(gl:WebGL2RenderingContext){
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this.useProgram();
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const location = this.program.getUniformLocation(gl,"u_color");//u_color 변수 위치를 참조
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gl.uniform4f(location, this.uniforms.redcolor, 0.3, 0.8, 1.0); //해당 위치에 0.2, 0.3, 0.8, 1.0 데이터를 전달
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}
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draw(){
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const gl = this.gl;
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gl.clearColor(0,0,0,0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.viewport(0,0,gl.canvas.width,gl.canvas.height);
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this.useProgram();
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gl.bindVertexArray(this.vao);
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this.indexBuffer.bind(gl);
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gl.drawElements(gl.TRIANGLES,this.indexBuffer.count,gl.UNSIGNED_SHORT,0);
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