replace vert and frag
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@ -1,9 +1,22 @@
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import {createProgramFromSource, ProgramError, ShaderError} from "./gl_util";
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/// <reference path="./glsl.d.ts" />
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import vert_src from "./vertex.vert";
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import frag_src from "./fragment.frag";
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const vert_src = `#version 300 es
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layout(location=0) in vec4 pos;
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void main() {
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gl_Position = pos;
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}
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`;
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const frag_src = `#version 300 es
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precision highp float;
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layout(location=0) out vec4 outColor;
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//in vec4 gl_FragCoord;
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//in vec2 gl_PointCoord;
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uniform vec4 u_color;
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void main() {
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outColor = u_color;
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}`;
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import { Drawable } from "./drawable";
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import * as G from "./glWrapper";
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import { getUniformDefaultValue, UniformSet } from "./uniform";
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