computer-graphics-study/src/app.ts
2021-10-16 23:00:34 +09:00

124 lines
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4 KiB
TypeScript

import { vec3 } from "gl-matrix";
import { Drawer2D } from "./drawer2D";
import { Drawer3D } from "./drawer3D";
import { TriangleDrawer } from "./triangle_drawer";
class InputMap{
private pressedKey:Set<string>;
//private mouseLast : [number,number];
private mouseDelta : [number,number];
constructor(){
this.pressedKey = new Set<string>();
this.mouseDelta = [0,0];
}
registerHandler(){
const self = this;
document.addEventListener("keydown",(ev)=>{
if(self.pressedKey.has(ev.key)){
console.log(ev.key,"pressed");
}
self.pressedKey.add(ev.key);
});
document.addEventListener("keyup",(ev)=>{
const exist = self.pressedKey.delete(ev.key);
if(exist){
console.log(ev.key,"released");
}
});
}
isPressed(keyname:string){
return this.pressedKey.has(keyname);
}
}
/** get timestamp counter in millisecond*/
function getCurrentTime() : number{
return performance.now();
}
const MillisecondPerFrame = 1000/60;
export class CanvasApp{
readonly gl: WebGL2RenderingContext;
private n : number;
renderer: Drawer2D;
trenderer : TriangleDrawer;
r : Drawer3D;
inputMap: InputMap;
constructor(gl: WebGL2RenderingContext){
this.gl = gl;
this.renderer = new Drawer2D(gl);
this.trenderer = new TriangleDrawer(gl);
this.r = new Drawer3D(gl);
this.inputMap = new InputMap();
this.inputMap.registerHandler();
}
intialize():boolean{
this.renderer.prepare();
this.trenderer.prepare(this.gl);
this.r.init();
let escPressed = false;
document.addEventListener("mousemove",(ev)=>{
if(!escPressed){
this.r.camera.rotateRight(Math.PI / 180.0 * ev.movementX);
this.r.camera.rotateUp(Math.PI / 180.0 * ev.movementY);
}
});
document.addEventListener("keydown",(e)=>{
if(e.key == "Escape"){
escPressed = !escPressed;
}
});
this.gl.clearColor(0,0,0,0);
this.gl.clearDepth(1);
this.gl.enable(this.gl.DEPTH_TEST);
//this.gl.enable(this.gl.CULL_FACE);
return true;
}
handleInput(){
const Speed = 0.5;
let forward = this.r.camera.forward;
let right = this.r.camera.right;
vec3.scale(forward,forward,Speed);
vec3.scale(right,right,Speed);
if(this.inputMap.isPressed("d")){
vec3.add(this.r.camera.pos,this.r.camera.pos,right);
}
if(this.inputMap.isPressed("a")){
const r = vec3.create();
vec3.negate(r,right);
vec3.add(this.r.camera.pos,this.r.camera.pos,r);
}
if(this.inputMap.isPressed("w")){
vec3.add(this.r.camera.pos,this.r.camera.pos,forward);
}
if(this.inputMap.isPressed("s")){
const f = vec3.create();
vec3.negate(f,forward);
vec3.add(this.r.camera.pos,this.r.camera.pos,f);
}
}
startRun(synctime = 0){
const beforeLoop = getCurrentTime();
this.loop();
const afterLoop = getCurrentTime();
const delta = afterLoop - beforeLoop - synctime;
const delay = (delta < MillisecondPerFrame) ? (MillisecondPerFrame - delta) : 0;
setTimeout((()=>{
const afterWait = getCurrentTime();
this.startRun(afterWait - afterLoop - delay);
}).bind(this),delay);
}
loop(){
this.handleInput();
}
startDraw(){
this.drawScene(0);
}
drawScene(time:DOMHighResTimeStamp){
this.gl.viewport(0,0,this.gl.canvas.width,this.gl.canvas.height);
this.gl.clear(this.gl.COLOR_BUFFER_BIT|this.gl.DEPTH_BUFFER_BIT);
//this.renderer.draw(this.gl,{});
//this.trenderer.draw(this.gl,{});
this.r.draw(this.gl,{});
requestAnimationFrame(this.drawScene.bind(this));
}
};