Add remote debugging setup created by DarkMio
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.vscode/launch.json
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20
.vscode/launch.json
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Attach to Bitburner Render Process",
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"address": "127.0.0.1",
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"port": 9222,
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"request": "attach",
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"type": "pwa-chrome",
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"timeout": 15000,
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"webRoot": "${workspaceRoot}/src",
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"sourceMapPathOverrides": {
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"http://localhost:8000/sources/*": "${workspaceRoot}/src/*"
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}
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},
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]
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}
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@ -30,3 +30,7 @@ To update your Netscript Definitions, run `npm run defs` in a terminal
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Press F1 and Select `Bitburner: Enable File Watcher` to enable auto uploading to the game
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If you run `watcher.js` in game, the game will automatically detect file changes and restart the associated scripts
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## Deugging
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For debugging bitburner on Steam you will need to enable a remote debugging port. This can be done by rightclicking bitburner in your Steam library and selecting properties. There you need to add `--remote-debugging-port=9222` [Thanks @DarkMio]
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@ -1,9 +1,8 @@
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{
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"include": [
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"NetscriptDefinitions.d.ts",
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"src/**/*", "foo.ts",
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"src/**/*",
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],
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"compilerOptions": {
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"module": "esnext",
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"target": "esnext",
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@ -11,16 +10,22 @@
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"noImplicitReturns": true,
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"noImplicitThis": true,
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"esModuleInterop": true,
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"sourceMap": false,
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"inlineSourceMap": true,
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"sourceRoot": "http://localhost:8000/sources/",
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"strict": true,
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"rootDir": "src/",
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"outDir": "dist/",
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"baseUrl": "src/",
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"paths": {
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"/*.js": [ "*" ],
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"*.js": [ "*" ],
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"@ns": ["../NetscriptDefinitions.d.ts"]
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"/*.js": [
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"*"
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],
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"*.js": [
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"*"
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],
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"@ns": [
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"../NetscriptDefinitions.d.ts"
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]
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}
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}
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}
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