SRS/tools/template/architecture.md
2022-05-14 14:30:58 +09:00

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# 5. 설계
## 5.1 UML
### 5.1.1 Server Side UML
```mermaid
classDiagram
class PermissionDescriptor {
+canRead(path: string): boolean
+canWrite(path: string): boolean
+canCustom(path: string, options: any): boolean
}
<<Interface>> PermissionDescriptor
PermissionDescriptor <|.. PermissionImpl
class PermissionImpl {
+basePath: string
+writable: boolean
+canRead(path: string): boolean
+canWrite(path: string): boolean
+canCustom(_path: string, _options: any): boolean
}
SessionStore o-- UserSession
UserSession *-- PermissionDescriptor
class SessionStore~T~ {
+sessions: Record<string, T>
+get(id: string): T
+set(id: string, value: T): void
+delete(id: string): void
+saveToFile(path: string): Promise<void>
+loadFromFile(path: string): Promise<void>
}
class UserSession {
+id: string
+superuser: boolean
+expiredAt: number
+permissionSet: PermissionDescriptor
}
<<Interface>> UserSession
```
```mermaid
classDiagram
Router <|.. FileServeRouter
class FileServeRouter {
+fn: Handler
+match(path: string, _ctx: MatchContext): any
}
class MethodRouterBuilber {
+handlers: MethodRouter
+get(handler: Handler): this
+post(handler: Handler): this
+put(handler: Handler): this
+delete(handler: Handler): this
+build(): Handler
}
class ResponseBuilder {
+status: Status
+headers: Record<string, string>
+body?: BodyInit
+setStatus(status: Status): this
+setHeader(key: string, value: string): this
+setBody(body: BodyInit): this
+redirect(location: string): this
+build(): Response
}
class MatchContext
<<Interface>> MatchContext
class Router~T~ {
+match(path: string, ctx: MatchContext): T
}
<<Interface>> Router
Router <|.. TreeRouter
class TreeRouter~T~ {
-staticNode: Record<string, TreeRouter<T>>
-simpleParamNode?: SimpleParamNode<T>
-regexParamNodes: Map<string, RegexNode<T>>
-fallbackNode?: Router<T>
-elem?: T
-findRouter(path: string, ctx: MatchContext): [TreeRouter<T>, string]
+match(path: string, ctx?: MatchContext): T
+register(path: string, elem: T): this
+registerRouter(path: string, router: Router<T>): void
-setOrMerge(elem: RegElem<T>): void
-registerPath(path: string, elem: RegElem<T>): void
-singleRoute(p: string): SingleRouteOutput<T>
}
MethodRouter <-- MethodRouterBuilber: Create
Router <|.. MethodRouter
Router <|.. FsRouter
Response <-- ResponseBuilder: Create
```
```mermaid
classDiagram
class ChunkMethodAction {
+action: (doc: ActiveDocumentObject) => ChunkMethodHistory
+checkConflict: (m: ChunkMethodHistory) => boolean
+trySolveConflict: (m: ChunkMethodHistory) => boolean
}
<<Interface>> ChunkMethodAction
ChunkMethodAction <|.. ChunkCreateAction
class ChunkCreateAction {
+params: ChunkCreateMethod
+action(doc: ActiveDocumentObject): ChunkCreateHistory
+checkConflict(m: ChunkMethodHistory): boolean
+trySolveConflict(m: ChunkMethodHistory): boolean
}
ChunkMethodAction <|.. ChunkDeleteAction
class ChunkDeleteAction {
+params: ChunkDeleteMethod
+action(doc: ActiveDocumentObject): ChunkRemoveHistory
+checkConflict(_m: ChunkMethodHistory): boolean
+trySolveConflict(_m: ChunkMethodHistory): boolean
}
ChunkMethodAction <|.. ChunkModifyAction
class ChunkModifyAction {
+params: ChunkModifyMethod
+action(doc: ActiveDocumentObject): ChunkModifyHistory
+checkConflict(m: ChunkMethodHistory): boolean
+trySolveConflict(_m: ChunkMethodHistory): boolean
}
ChunkMethodAction <|.. ChunkMoveAction
class ChunkMoveAction {
+params: ChunkMoveMethod
+action(doc: ActiveDocumentObject): ChunkMoveHistory
+checkConflict(_m: ChunkMethodHistory): boolean
+trySolveConflict(_m: ChunkMethodHistory): boolean
}
```
```mermaid
classDiagram
DocumentObject <|.. FileDocumentObject
class FileDocumentObject {
+docPath: string
+chunks: Chunk[]
+tags: string[]
+updatedAt: number
+tagsUpdatedAt: number
+open(): Promise<void>
+parse(content: unknown[]): void
+save(): Promise<void>
}
class Participant {
+id: string
+user: UserSession
+send(data: string): void
+addEventListener(type: T, listener: (this: WebSocket, event: WebSocketEventMap[T]) => void): void
+removeEventListener(type: T, listener: (this: WebSocket, event: WebSocketEventMap[T]) => void): void
+close(): void
}
<<Interface>> Participant
Participant <|.. Connection
class Connection {
+id: string
+user: UserSession
+socket: WebSocket
+send(data: string): void
+addEventListener(type: T, listener: (this: WebSocket, event: WebSocketEventMap[T]) => void): void
+removeEventListener(type: T, listener: (this: WebSocket, event: WebSocketEventMap[T]) => void): void
+close(code?: number, reason?: string): void
}
class ParticipantList {
+connections: Map<string, Participant>
+add(id: string, p: Participant): void
+get(id: string): any
+remove(id: string): void
+unicast(id: string, message: string): void
+broadcast(message: string): void
}
FileDocumentObject <|-- ActiveDocumentObject
class ActiveDocumentObject {
+conns: Set<Participant>
+history: DocHistory[]
+maxHistory: number
+join(conn: Participant): void
+leave(conn: Participant): void
+updateDocHistory(method: ChunkMethodHistory): void
+broadcastMethod(method: ChunkMethod, updatedAt: number, exclude?: Participant): void
}
class DocumentStore {
+documents: Inline
+open(conn: Participant, docPath: string): Promise<ActiveDocumentObject>
+close(conn: Participant, docPath: string): void
+closeAll(conn: Participant): void
}
ParticipantList o-- Participant
DocumentStore o-- ActiveDocumentObject
```
```mermaid
classDiagram
class IFsWatcher{
addEventListener(): void
onNofity(e: FileWatchEvent): void
}
<<interface>> IFsWatcher
class FsWatcherImpl{
onNotify(e: FileWatchEvent): void
}
```
### 5.1.2 Client Side UML
```mermaid
```
## 5.2 의사코드
의사코드는 다음과 같이 진행된다.
### 서버 RPC 메세지 처리
클라이언트는 RPC를 진행하기 위해 웹소켓을 연결합니다. 웹소켓의 주소 `/ws`
도달하기 위해서 먼저 라우팅이 진행이 됩니다. 라우팅은 `TreeRouter` 클래스에서
진행됩니다.
```
Input: req Request
Output: Response
fn Route(req){
for node in HandlerNodes {
if(req.url prefix is matching){
node.Handler[matching](req)
}
}
response with 404 Not Found
}
```
마침내 엔드포인트에 도달하게 되면 웹소켓을 얻어내고 새로운 연결을 등록합니다.
```
Input: req Request
Output: Response
fn RPCHandleEndpoint(req){
ws, res = upgradeWebSocket(req)
user = getUserInfo(req.header)
conn = new Connection(ws, user)
registerParticipant(conn)
res
}
```
이제부터 메세지를 받을 수 있습니다.
메세지가 오면 이 함수가 실행이 됩니다.
```
Input: message on send
Output: response
fn Connection.handleMessage(msg: string){
data = JSON.parse(msg)
check format of data
dispatch(data.method, data, this)
}
```
디스패치가 성공적으로 이루어지면 RPC 작업를 처리하는 함수에 도착합니다.
청크 작업을 예로 들겠습니다. 청크 작업에서는 권한을 확인하고
명령의 충돌을 과거를 비교하며 다시 적용하며 해결합니다.
그리고 요구된 작업을 처리하고 문서의 `updatedAt`을 업데이트하고
문서 업데이트 사실을 이 문서를 보고 있던 참여자에게 전파합니다.
```
Input: conn Connection
Input: m RPCChunkMethod
Output: response
fn ChunkOperation(conn, m){
doc = DocStore.getDocument(m.docPath);
updatedAt = m.updatedAt;
action = getAction(m);
if !conn.userpermissionSet.canDo(Action) {
response with PermissionError;
}
appliedList = doc.history.filter(x => x.updatedAt > updatedAt)
for m in appliedList {
if action.checkConflict(m) {
resolvedAction = action.tryResolveConflict(m)
if resolvedAction == Fail {
response with ConflictError
}
action = resolvedAction
}
}
res = action.act(doc);
doc.updateHistory(res);
subscribers = doc.getSubscribers();
subscribers.broadcastNotification(m, exclude = conn);
response with res
}
```
문서 작업도 마찬가지로 이루어집니다.
### 클라이언트의 처리
클라이언트에서는 다음과 같은 일이 일어납니다.
```
```
### 다른 작업들
```
global doc
searchWord(word) {
words(doc)
|> filter((w, _) => w = word)
|> map((_, i) => i)
}
searchWordPrompt() {
word = prompt()
wordPositions = searchWord(word)
highlight(wordPositions, length(word))
}
when Ctrl-F is pressed { searchWordPrompt() }
```
```
module chunk {
type mode = Read | Write
struct Chunk {
id: string
content: string
type: string
}
newChunk() {
{ id = uuid()
; content = ""
; type = ""
}
}
chunkViewer(chunk : Chunk, deleteThis : () => void) : Component {
var mode = Read
var c = new Component(
content { value = chunk.content }
settypebutton
editbutton
deletebutton
)
when mode becomes Read { chunk.content = content }
when editbutton is clicked { mode = (mode = Read) ? Write : Read }
when deletebutton is clicked { deleteThis() }
when settypebutton is clicked { chunk.type = prompt() }
return c
}
}
module document {
struct Document {
title: string
path: Path
tags: string set
chunks: chunk.Chunk array
}
documentViewer(doc: document) : Component {
var focusedChunk = null
var c = new Component(
taglist { value: tags }
chunklist
)
delete(id) {
i = doc.chunks.find((c) => c.id = id)
doc.chunks.remove(i)
}
chunklist = doc.chunks.concat_map((c, i) =>
[ divider(i), chuknViewer(c, () => delete(c.id)) ])
when divider(i) clicked { doc.chunks.insert(i, c) }
when chunkViewer(c) is dropped on divider(i) { doc.chunks.move(c, i) }
}
}
```