1.9 KiB
This repository has been archived
For the most up to date version of this template, visit the official repository at https://github.com/bitburner-official/vscode-template
Extension Recommendations
vscode-bitburner-connector (vscode extension marketplace) to upload your files into the game
vscode-eslint to use live linting in editor
auto-snippet to automate inserting the file template in .vscode/snippets.code-snippets
There is a workspace file in .vscode
which contains the recommended settings for all of these
Dependencies
Node.js required for compiling typescript and installing dependencies
Installation
git clone https://github.com/SlyCedix/bitburner-typescript-template.git
npm install
npm run defs
How to use this template
Write all your typescript source code in the /src
directory
Ensure you are using absolute paths to .js files in your imports or else the game will not recognize your import paths.
Example: use import {} from '/lib/helpers.js'
instead of import {} from './lib/helpers'
To autocompile as you save, run npm run watch
in a terminal
To update your Netscript Definitions, run npm run defs
in a terminal
Press F1 and Select Bitburner: Enable File Watcher
to enable auto uploading to the game
If you run watcher.js
in game, the game will automatically detect file changes and restart the associated scripts
Deugging
For debugging bitburner on Steam you will need to enable a remote debugging port. This can be done by rightclicking bitburner in your Steam library and selecting properties. There you need to add --remote-debugging-port=9222
[Thanks @DarkMio]